Template:PlantsIntro
There are a grand total of 134 plants, 44 of which are premium plants and among the premium plants, 30 of them cost real money, 14 of them cost gems, ans 12 are available for a limited time. Out of the remaining plants, 6 can be unlocked with seed packets, 14 can be unlocked with mints, and one of them is only available via Zen Garden.
Mediocre - 15 seconds (8 for Apple Mortar, 10 for Grave Buster, Twin Sunflower, Tile Turnip, Hot Potato, Dandelion, Moonflower, Shadow-shroom, Dusk Lobber, and Explode-O-Nut)
Sluggish - 20 seconds (25 for E.M.Peach and Primal Potato Mine)
Slow - 35 seconds (30 for Gold Leaf, Perfume-shroom, and Witch Hazel)
Description: Kernel-pults fling corn kernels and paralyzing butter at zombies.
Unlocked by beatingPirate Seas - Day 1
Plant Food effect: Launches butter at every zombie onscreen
Kernel-pult
Sun cost: 100
Recharge: Fast
Description: Snapdragons breathe fire that damages zombies in 6 adjacent tiles.
Unlocked by beatingPirate Seas - Day 3
Plant Food effect: Breathes fire on a 3x3 area in front of him, dealing 1800 damage.
Snapdragon
Sun cost: 150
Recharge: Fast
Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them.
Unlocked by beatingPirate Seas - Day 6
Plant Food effect: Creates a barrage of spikes across the lane that drags zombies near him while damaging them.
Spikeweed
Sun cost: 100
Recharge: Fast
Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby.
Unlocked by beatingPirate Seas - Day 9
Plant Food effect: Bounces all zombies back 1 tile.
Spring Bean
Sun cost: 50
Recharge: Sluggish
Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked by beatingPirate Seas - Day 11
Plant Food effect: Launches a big coconut that pushes the zombies to the far right exploding them.
Coconut Cannon
Sun cost: 400
Recharge: Sluggish
Description: Threepeaters shoot peas in three lanes.
Unlocked by beatingPirate Seas - Day 14
Plant Food effect: Shoots a wide spread volley of peas in front of it.
Threepeater
Sun cost: 300
Recharge: Fast
Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.
Unlocked by beatingPirate Seas - Day 18
Plant Food effect: The same as Spikeweed, but deals more damage
Spikerock
Sun cost: 250
Recharge: Fast
Description: Cherry Bombs explode when planted, blowing up zombies in a 3x3 area.
Unlocked by beatingPirate Seas - Day 24
Plant Food effect: N/A
Cherry Bomb
Sun cost: 150
Recharge: Slow
Wild West[]
Description: Split Peas shoot peas forwards and backwards.
Unlocked by beatingWild West - Day 1
Plant Food effect: Shoots a barrage of 60 peas forwards and a barrage of 90 peas backwards plus 1 big pea at the same time.
Split Pea
Sun cost: 125
Recharge: Fast
Description: Chili Beans deliver a crippling bout of gastrointestinal distress.
Unlocked by beatingWild West - Day 4
Plant Food effect: Creates three clones on random tiles.
Chili Bean
Sun cost: 50
Recharge: Sluggish
Description: Pea Pods can be planted in the same space for up to 5 times the destruction.
Unlocked by beatingWild West - Day 6
Plant Food effect: Shoots 5 large peas, deals 400 damage per pea
Pea Pod
Sun cost: 125 (x5)
Recharge: Fast
Description: Lightning Reeds shoot lightning bolts at the nearest zombie up to one lane away. The bolt will the arc and hit other zombies.
Unlocked by beatingWild West - Day 9
Plant Food effect: Creates a cloud that targets random zombies until it fades away.
Lightning Reed
Sun cost: 125
Recharge: Fast
Description: Melon-pults do heavy damage to a group of zombies.
Unlocked by beatingWild West - Day 11
Plant Food effect: Launches giant melons at all zombies that deal 2.5 times the damage of a normal melon.
Melon-pult
Sun cost: 325
Recharge: Fast
Description: Tall-nuts are heavy duty plants that block low flying zombies.
Unlocked by beatingWild West - Day 18
Plant Food effect: Gives it armor that withstands 240 bites.
Tall-nut
Sun cost: 125
Recharge: Sluggish
Description: Winter Melons do heavy damage and slow groups of zombies.
Unlocked by beatingWild West - Day 24
Plant Food effect: Launches giant frozen melons at all zombies which deal 2.5 times damage of a normal frozen melon.
Winter Melon
Sun cost: 500
Recharge: Fast
Frostbite Caves[]
Description: Hot Potatoes melt the ice blocks they're planted on.
Unlocked by beatingFrostbite Caves - Day 1
Plant Food effect: N/A
Hot Potato
Sun cost: 0
Recharge: Mediocre
Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm.
Unlocked by beatingFrostbite Caves - Day 6
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact.
Pepper-pult
Sun cost: 200
Recharge: Sluggish
Description: Chard Guards are defensive blockers that can hurl zombies backwards.
Unlocked by beatingFrostbite Caves - Day 11
Plant Food effect: Regains all of its leaves and pushes back zombies 6 tiles in front of it.
Chard Guard
Sun cost: 75
Recharge: Mediocre
Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane.
Unlocked by beatingFrostbite Caves - Day 19
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it.
Stunion
Sun cost: 25
Recharge: Sluggish
Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.
Unlocked by beatingFrostbite Caves - Day 26
Plant Food effect: Fires huge rutabagas in four directions.
Rotobaga
Sun cost: 150
Recharge: Fast
Lost City[]
Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it.
Unlocked by beatingLost City - Day 1
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane.
Red Stinger
Sun cost: 150
Recharge: Fast
Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie.
Unlocked by beatingLost City - Day 6
Plant Food effect: Lobs bigger A.K.E.E seeds that deal damage to all zombies on the screen. They also bounce to the nearest zombies, dealing more damage.
Description: Endurians defend while dealing damage to zombies attacking them.
Unlocked by beatingLost City - Day 10
Plant Food effect: Gains armor with spikes on both sides. The armor deals extra damage, but attacks slower.
Endurian
Sun cost: 100
Recharge: Mediocre
Description: Stallias slow zombies in nearby lanes.
Unlocked by beatingLost City - Day 19
Plant Food effect: Slows all zombies on screen.
Stallia
Sun cost: 0
Recharge: Sluggish
Description: Gold Leaves create Gold Tiles on planting.
Unlocked by beatingLost City - Day 26
Plant Food effect: N/A
Gold Leaf
Sun cost: 50
Recharge: Slow
Far Future[]
Description: Laser Beans fire down the lane, hitting all of the zombies ahead of it.
Unlocked by beatingFar Future - Day 1
Plant Food effect: Fires a laser from its mouth that damages everything in front of it.
Laser Bean
Sun cost: 200
Recharge: Fast
Description: Blovers blow away all zombies in the air.
Unlocked by beatingFar Future - Day 3
Plant Food effect: N/A
Blover
Sun cost: 50
Recharge: Fast
Description: Citron shoots powerful balls of plasma.
Unlocked by beatingFar Future - Day 6
Plant Food effect: Shoots a powerful plasma ball that kills everything on its way until it reaches the end of the lawn or a machine.
Citron
Sun cost: 350
Recharge: Fast
Description: E.M.Peaches explode and disable all machines in an area.
Unlocked by beatingFar Future - Day 9
Plant Food effect: N/A
E.M.Peach
Sun cost: 25
Recharge: Sluggish
Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
Unlocked by beatingFar Future - Day 13
Plant Food effect: Creates a force field that blocks all 5 lanes.
Infi-nut
Sun cost: 75
Recharge: Mediocre
Description: Magnifying Grass turns sun into a bolt of colorful damage.
Unlocked by beatingFar Future - Day 17
Plant Food effect: Shoots a rainbow beam at the closest zombies. The more sun producing plants on the lawn the more the beam lasts. If no sun-producing plants available, it will last for 3 seconds.
Magnifying Grass
Sun cost: 50
Recharge: Fast
Description: Tile Turnips create a Power Tiles on planting.
Unlocked by beatingFar Future - Day 24
Plant Food effect: N/A
Tile Turnip
Sun cost: 0 > 250 >x2
Recharge: Mediocre
Dark Ages[]
Description: Sun-shrooms give small suns at first, then normal suns, and finally large suns.
Unlocked by beatingDark Ages - Night 1
Plant Food effect: Grows to last stage and gives 225 sun.
Sun-shroom
Sun cost: 25
Recharge: Fast
Description: Puff-shrooms are short-range shooters that last for a limited time.
Unlocked by beatingDark Ages - Night 2
Plant Food effect: All Puff-shrooms shoot 30 spores and reset their timer.
Puff-shroom
Sun cost: 0
Recharge: Fast
Description: Fume-shrooms release fumes that damage all zombies in an area.
Unlocked by beatingDark Ages - Night 4
Plant Food effect: Releases fumes that pushes every zombie ahead of it to the far right and damages them.
Fume-shroom
Sun cost: 125
Recharge: Fast
Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.
Unlocked by beatingDark Ages - Night 6
Plant Food effect: Kills the zombie who eats it and generates 0.2 sun for each DPS the zombie had left.
Sun Bean
Sun cost: 50
Recharge: Sluggish
Description: Magnet-shrooms remove helmets and other metal objects from zombies.
Unlocked by beatingDark Ages - Night 15
Plant Food effect: Attracts up to 20 metal objects and throws them down the lane.
Magnet-shroom
Sun cost: 100
Recharge: Mediocre
Neon Mixtape Tour[]
Description: Phat Beet thumps out damage every few seconds. May fire a powerful attack for bigger damage.
Unlocked by beatingNeon Mixtape Tour - Day 1
Plant Food effect: Fires out a big shockwave dealing massive damage to nearby zombies.
Phat Beet
Sun cost: 150
Recharge: Fast
Description: Celery Stalker pops up and bashes zombies from behind.
Unlocked by beatingNeon Mixtape Tour - Day 5
Plant Food effect: Creates 3 clones of itself on random locations on the lawn.
Celery Stalker
Sun cost: 50
Recharge: Sluggish
Description: Thyme Warp rewinds time, sending zombies back to where they started.
Unlocked by beatingNeon Mixtape Tour - Day 9
Plant Food effect: N/A
Thyme Warp
Sun cost: 75
Recharge: Very Slow
Description: Garlic diverts zombies into other lanes.
Unlocked by beatingNeon Mixtape Tour - Day 17
Plant Food effect: Burps out a giant gas cloud down its lane, which stuns all zombies there and then diverts them into another lane.
Garlic
Sun cost: 50
Recharge: Mediocre
Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies.
Unlocked by beatingNeon Mixtape Tour - Day 21
Plant Food effect: Fires out 3 spores that deal 1800 dps, and spawns Spore-shrooms from defeated zombies.
Spore-shroom
Sun cost: 150
Recharge: Fast
Description: Intensive Carrot brings eaten plants back to life.
Unlocked by beatingNeon Mixtape Tour - Day 26
Plant Food effect: N/A
Intensive Carrot
Sun cost: 100
Recharge: Sluggish
Jurassic Marsh[]
Description: Primal Peashooters shoot heavy stunning peas at zombies.
Unlocked by beatingJurassic Marsh - Day 1
Plant Food effect: Shoots 5 heavy peas that deal 7 normal damage shots, have splash damage, and have guaranteed knockback.
Primal Peashooter
Sun cost: 175
Recharge: Fast
Description: Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly.
Unlocked by beatingJurassic Marsh - Day 4
Plant Food effect: Gives it a hard rock shell the shields it for 160 bites of damage or one gargantuar smash/All-Star Zombie tackle.
Primal Wall-nut
Sun cost: 75
Recharge: Fast
Description: Perfume-shrooms enchant dinosaurs and charm them into working against the zombies.
Unlocked by beatingJurassic Marsh - Day 8
Plant Food effect: N/A
Perfume-shroom
Sun cost: 150
Recharge: Slow
Description: Primal Sunflowers pop out large suns instead of regular ones.
Unlocked by beatingJurassic Marsh - Day 17
Plant Food effect: Pops out 3 big suns for a total of 225 sun.
Primal Sunflower
Sun cost: 75
Recharge: Fast
Description: Primal Potato Mines cost more than regular Potato Mines, but they arm more quickly and do damage over a larger area
Unlocked by beatingJurassic Marsh - Day 23
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles.
Primal Potato Mine
Sun cost: 50
Recharge: Sluggish
Big Wave Beach[]
Description: Lily Pads let you plant non-aquatic plants on the top of them.
Unlocked by beatingBig Wave Beach - Day 1
Plant Food effect: Creates more Lily Pads around it on a plus shaped pattern.
Lily Pad
Sun cost: 25
Recharge: Fast
Description: Tangle Kelp pulls a zombie underwater.
Unlocked by beatingBig Wave Beach - Day 6
Plant Food effect: Pulls four random zombies underwater.
Description: Bowling Bulbs roll shots that can bounce into multiple zombies.
Unlocked by beatingBig Wave Beach - Day 11
Plant Food effect: Charges and throws three explosive bulbs.
Bowling Bulb
Sun cost: 200
Recharge: Fast
Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter.
Unlocked by beatingBig Wave Beach - Day 19
Plant Food effect: Pushes back zombies nearby and creates two rushing Guacodiles.
Guacodile
Sun cost: 125
Recharge: Fast
Description: Banana Launchers can fire explosive bananas at any tile on the lawn.
Unlocked by beatingBig Wave Beach - Day 27
Plant Food effect: Launches four bananas at random zombies.
Banana Launcher
Sun cost: 500
Recharge: Fast
Modern Day[]
Description: Moonflowers radiate a glow that powers up adjacent Shadow plants.
Unlocked by beatingModern Day - Day 1
Plant Food effect: Produces sun, and creates a barrier for itself.
Moonflower
Sun cost: 50
Recharge: Mediocre
Description: Nightshades are shadow plants that smack zombies with slappy leaves.
Unlocked by beatingModern Day - Day 4
Plant Food effect: Regenerates all its leaves, and shoots out three powerful leaves. Leaves shot are now glowing and deal more damage. Lasts until the plant is destroyed
Nightshade
Sun cost: 75
Recharge: Fast
Description: Shadow-shrooms poison zombies who eat them, inflicting damage over time.
Unlocked by beatingModern Day - Day 10
Plant Food effect: Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned.
Shadow-shroom
Sun cost: 50
Recharge: Mediocre
Description: Dusk Lobbers are shadow plants that lob explosive buds down the lane.
Unlocked by beatingModern Day - Day 17
Plant Food effect: Lobs 4 big buds on the lawn, deals 3x3 area damage.
Dusk Lobber
Sun cost: 150
Recharge: Mediocre
Description: Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.
Unlocked by beatingModern Day - Day 23
Plant Food effect: Instantly drag the strongest zombies on the lawn into the dirt.
Grimrose
Sun cost: 75
Recharge: Sluggish
Premium[]
Description: Snow Peas fire frozen peas making it hard for zombies to advance.
Price: USD: $4.99
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 ice-cold frozen peas rapidly.
Description: Pea-nuts can shoot peas and block zombies.
Price: 100 gems
Plant Food effect: Fires 60 peas and gives it a hard helmet for an extra 80 bites of health.
Pea-nut
Sun cost: 150
Recharge: Mediocre
Description: Chompers can swallow a zombie whole, but they are vulnerable while chewing.
Price: USD: $4.99
Plant Food effect: Sucks in the three closest zombies in front of it, swallowing them, then burps, pushing any additional zombies or surviving zombie it has sucked in the lane to the right.
Description: Homing Thistles fire seeking shots at targets that are closest to home.
Price: 100 gems
Plant Food effect: Shoots many glowing blue projectiles that target zombies on the screen.
Homing Thistle
Sun cost: 250
Recharge: Mediocre
Description: Ghost Peppers haunt zombies that pass by and explode after a limited time.
Price: 100 gems
Plant Food effect: Haunts all the zombies in an 4x3 area, dealing huge damage, and resets the timer.
Ghost Pepper
Sun cost: 75
Recharge: Mediocre
Description: Sweet Potatoes attract zombies from other lanes when they are close by.
Price: 100 gems
Plant Food effect: Fully heals itself and attracts zombies in a 4x3 area.
Sweet Potato
Sun cost: 150
Recharge: Sluggish
Description: Sap-flings create zombie-slowing puddles of sap.
Price: 100 gems
Plant Food effect: Throws 20 pine cones randomly on lawn.
Sap-fling
Sun cost: 75
Recharge: Fast
Description: Hurrikales push back all zombies in their lane with a chilling wind.
Price: 100 gems
Plant Food effect: N/A
Hurrikale
Sun cost: 100
Recharge: Mediocre
Description: Fire Peashooters shoot flaming peas down the lane.
Price: 100 gems
Plant Food effect: Breathes a trail of fire that deals 1800 damage per shot to everything in front of it.
Fire Peashooter
Sun cost: 175
Recharge: Fast
Description: Dandelions send explosive seeds down three different lanes, one lane at a time.
Price: $4.99
Plant Food effect: Shoots 8 bombs up in the air then slowly lands at zombies.
Dandelion
Sun cost: 275
Recharge: Mediocre
Description: Lava Guavas erupt and leave lava to burn zombies.
Price: 100 gems
Plant Food effect: Creates a lava trail that damages zombies on it.
Lava Guava
Sun cost: 75
Recharge: Mediocre
Description: Toadstools gulp down zombies whole, then produce sun.
Price: USD: $4.99
Plant Food effect: Eats a few zombies and then produces a bunch of sun.
Toadstool
Sun cost: 200
Recharge: Fast
Description: Strawbursts grow a berry for small, medium, or huge damage.
Price: USD: $4.99
Plant Food effect: Summons a huge strawberry that comes down and then explodes, dealing damage to all zombies on the lawn.
Strawburst
Sun cost: 400
Recharge: Fast
Description: Cactus fires a penetrating thorn that can damage multiple enemies!
Price: USD: $4.99
Plant Food effect: Its spikes become lasers, increasing its projectiles' pierce by one and making its attacks twice as strong for the rest of the level.
Cactus
Sun cost: 175
Recharge: Fast
Description: Electric Blueberry randomly electrocutes zombies every so often.
Price: USD: $4.99
Plant Food effect: Creates a cloud that zaps three zombies.
Electric Blueberry
Sun cost: 150
Recharge: Very Slow
Description: Jack O' Lanterns fire jets of flame over a short distance.
Price: USD $4.99
Plant Food effect: Summons will-o'-the-wisps that do continuous damage on five to nine random tiles.
Jack O' Lantern
Sun cost: 225
Recharge: Sluggish
Description: Grapeshots explode and scatter bouncing projectiles in eight directions.
Price: USD: $4.99
Plant Food effect: N/A
Grapeshot
Sun cost: 150
Recharge: Slow
Description: Cold Snapdragons breathe icy mist into 6 adjacent tiles.
Price: USD: $4.99
Plant Food effect: Unleashes ice in a 3x3 area in front of it, dealing 1200 damage per shot and freezing zombies that do not get killed from it.
Cold Snapdragon
Sun cost: 150
Recharge: Fast
Description: Shrinks all shrinkable zombies in a 3x3 area.
Price: 100 gems
Plant Food effect: Shrinks all shrinkable zombies on-screen.
Shrinking Violet
Sun cost: 50
Recharge: Mediocre
Description: Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more that hit.
Price: USD: $6.99
Plant Food effect: Hurls hearts at all zombies on the screen.
Blooming Heart
Sun cost: 150
Recharge: Fast
Description: Escape Roots explode on contact, and can be swapped with other plants that are in danger.
Price: USD: $4.99
Plant Food effect: Summons two Escape Roots next to a zombie one at a time that will turn into a random explosive.
Escape Root
Sun cost: 50
Recharge: Sluggish
Description: Gold Blooms produce a burst of sun all at once.
Price: USD: $4.99, Complete Rescue the Gold Bloom (Formerly)
Plant Food effect: N/A
Gold Bloom
Sun cost: 0
Recharge: Very Slow
Description: Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind.
Price: USD: $4.99
Plant Food effect: Spins its flaming whip around in a 3x3 area for 5 seconds.
Wasabi Whip
Sun cost: 150
Recharge: Fast
Description: Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.
Price: USD: $4.99
Plant Food effect: Gains an armor that also explodes when eaten.
Explode-O-Nut
Sun cost: 50
Recharge: Mediocre
Description: Kiwibeasts emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies.
Price: USD: $4.99
Plant Food effect: Grows to full size, and bounces 3 times in its square.
Kiwibeast
Sun cost: 175
Recharge: Mediocre
Description: Bombegranates explode and leave 3x3 grids of exploding seeds that damage zombies.
Price: USD: $4.99
Plant Food effect: N/A
Bombegranate
Sun cost: 150
Recharge: Slow
Description: Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes.
Price: USD: $4.99
Plant Food effect: Launches stunning apples at every zombie on screen.
Apple Mortar
Sun cost: 250
Recharge: Mediocre
Description: Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms.
Price: USD: $4.99
Plant Food effect: Transforms a zombie into a Toadstool.
Witch Hazel
Sun cost: 200
Recharge: Slow
Description: Parsnip snips at zombies, and then charges down the lane at the last moment.
Price: USD: $4.99
Plant Food effect: Knocks back zombies, then creates two smaller Parsnips that rush down the lane.
Parsnip
Sun cost: 150
Recharge: Fast
Description: Missile Toe launches cold blast that damage, chill and slow zombies.
Price: USD: $4.99
Plant Food effect: Launches four cold blasts at random targets on the lawn, then it must recharge.
Missile Toe
Sun cost: 500
Recharge: Fast
Description: Hot Dates attract zombies from lanes above and below them, and then unleash a lane of flame when they're eaten.
Price: USD: $4.99
Plant Food effect: Regain all of its lost health and attract zombies to it in a 4x3 area.
Hot Date
Sun cost: 175
Recharge: Sluggish
Description: Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends.
Price: USD: $4.99
Plant Food effect: Tosses five random zombies off the screen.
Description: Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 50 sun.
Price: USD: $6.99
Plant Food effect: N/A
Solar Tomato
Sun cost: 100
Recharge: Sluggish
Description: Electric Peashooters fire pea-like orbs that pass through zombies and crackle with electrical power, doing damage all the while.
Price: USD: $4.99
Plant Food effect: Fires 3 large electric peas to the 3 closest zombies, dealing heavy damage. The peas then explode into smaller electric peas, which spread in a circular pattern while passing through zombies dealing electrical splash damage.
Electric Peashooter
Sun cost: 200
Recharge: Fast
Description: Aloe heals injured plants to their immediate right.
Price: 100 gems, Complete Aloe, Salut! (Formerly)
Plant Food effect: Heals all plants around it in a 3x3 area.
Aloe
Sun cost: 75
Recharge: Sluggish
Description: Electric Currants create electrical fences between ones planted on the same row or column.
Plant Food effect: Creates stronger electric fields.
Electric Currant
Sun cost: 150
Recharge: Mediocre
Description: Holly Barrier deals damage to zombies attacking him, and can launch 3 prickly barrier leaves to knock back and damage zombies.
Price: NA: $4.99
Plant Food effect: Regains all lost berries, and launches four berries on random tiles. If they land on a tile without an obstacle, the spiky leaf will have metallic spikes attached to it, making it do more damage to zombies.
Holly Barrier
Sun cost: 150
Recharge: Mediocre
Seed Packets[]
Description: Shadow Peashooters are shadow plants that fire shadowy peas at zombies.
Price: 250 seed packets
Plant Food effect: Creates a shadowy pea that deals damage to zombies. When powered, it'll create a spirit bomb that'll do massive damage to most of the zombies.
Description: Snap Peas dive underground, burrow towards zombies, then pop up underneath to swallow them in one gulp. Snap Peas then return to their starting spot, chew on the entire matter for a while, and finally spit the zombies' heads out at attackers.
Price: 250 seed packets
Plant Food effect: Eats five different zombies and spits all five heads in its row.
Description: Winter-mints chill all zombies present on the board when planted and provide a temporary boost to all Winter-mint Family plants on the lawn.
Description: Conceal-mints power up all shadow plants on the lawn, drag some number of zombies to their doom, and provide an additional temporary boost to Conceal-mint Family plants.
Price: 100 mints
Plant Food effect: N/A
Conceal-mint
Sun cost: 0
Recharge: 85 seconds
Description: Spear-mints generate a number of higher level Spikerocks and provide a temporary boost all Spear-mint family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Spear-mint
Sun cost: 0
Recharge: 85 seconds
Description: Appease-mints fire a volley of huge peas that break into smaller peas and provide a temporary boost to all Appease-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect:
Appease-mint
Sun cost: 0
Recharge: 85 seconds
Zen Garden[]
Description: Marigolds give you rewards in Zen Garden.
Price: Getting the first sprout
Plant Food effect: N/A
Marigold
Sun cost: 0
Recharge: N/A
Cameo appearances[]
Flower Pot - The plants in the Zen Garden are in Flower Pots.
Pumpkin - Pumpkin was on the Halloween Piñata Parties "Click to Play" Promo, as well as the Halloween Flag Zombie's flag.
Gatling Pea - Gatling Pea can be found when using plant food to Peashooter and Repeater.
Trivia[]
Plants (excluding invincible and defensive plants) now take four bites before being eaten rather than six bites. Despite this, zombies eat plants based on time.
Twin Sunflower, Winter Melon, and Spikerock are no longer upgrade plants. Instead, they can now be planted like normal plants.
They are the only upgrade plants from the first game to return.
They, along with Imitater, are the only plants who have returned that have to be bought in Crazy Dave's Twiddydinkies in the first game.
The player can only use premium plants for free in Piñata Parties, "Try Before You Buy" quests, in certain levels starting in Wild West, Frostbite Caves and Dark Ages, and Battlez.
Mushrooms no longer sleep in the day.
Blover is the only plant from Far Future to return from the first game.
Sun Bean is the only new Dark Ages plant to be added into the second game.
Garlic is the only plant from Neon Mixtape Tour to return from the first game.
Starting with the 2.9 update, plants can be in the store for a limited amount of time.
Tile Turnip (level 1) can become the most expensive plant in the game, exceeding the sun limit if planted seven times. If it is not counted, Banana Launcher, Winter Melon, and Missile Toe are the most expensive plants in the game, being tied for 500 sun. This also does not count a fully planted Pea Pod, which costs 125 × 5 = 625 sun.
As of the 2.9 update, all Day and Pool plants in Plants vs. Zombies have returned to the second game.
All the catapult and sun-producing plants in Plants vs. Zombies have returned to the second game.
Before multiple profiles were removed, gem-bought premium plants are not shared with other profiles.
Dandelion is the only plant based off the Chinese version to be released in the international version with different designs.
As of the 5.7.1 update, the player can now level plants up to level 20 by buying or obtaining piñatas, that contain seed packets electrodes which you can level up. After collecting all the electrodes in the electrode bar, the player can level up the plant for coins.
From the start of August 2015 until the end of September 2015, each week allowed the player to buy one of the money-purchased premium plants for gems; however, they will be available only for the current profile.
Before the 3.1 update, (when Hurrikale was added), the only three ice themed plants' (Snow Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
Ghost Pepper and Puff-shroom are the only plants to fade or vanish after attacking zombies.